I managed to put together what I think is a reasonable summary of my unpublished work so far on virtual place, in time for the Web3D 2008 deadline. The writing could of course always do with some polishing, but my main concern is that Web3D tends to be an engineering-focused conference and my paper is on human factors and design. However it is the venue that I want to get into – it’s the engineers that I want to convince! Otherwise we’ll just keep seeing virtual worlds built without real consideration of what it is that is being built – why this set of affordances? Why these cultural choices? So here it is; all anonymised for review but anyone reading this blog already knows my research so no point being coy about it here
Archive for the ‘place’ Category
Web3D 2008 Paper on The Design of Virtual Place for Creative Collaboration
Tuesday, April 8th, 2008A Pale Shadow of Reality: Virtuality as a Second-Best Option
Friday, March 14th, 2008This rant kicks off with a Tech Republic article on telepresence that was linked in the February ‘08 Litmus. I’m reading Litmus because the lovely people at ACID have been kind enough to chip in on my research, and they went to the trouble of putting it together, so it’s clearly something I ought to be doing. Fortunately it’s an interesting read, at least to someone of my peculiar interests.
The linked article on the other hand, while being bang-on to my research topic, only serves to annoy me. It’s not that the article is wrong; it’s more that it expresses a widely-held but misconceived view of what telepresence is for and how it should be developed.
The headline sums it up nicely: Telepresence: The next best thing to being there. This reminds me of the early Virtual Reality hype. The idea is that the aim is to perfectly replicate what we already have – perfect photo-realism! Stereo vision! Touch! Taste! It’s what Baudrillard might call the simulator’s obsession with reality. And since we’ll never quite perfectly simulate reality until we have Gibsonian neural interfaces, then whatever we make will always be second best.
No need to draw this out. I am tired of this obsession. Reality is interesting, but human minds do not need to be tricked into a full sensory illusion in order for a technology to be useful. Text is immersive, when well written. Bodies moving in space is part of it, but it’s not the whole ball of wax. We construct our everyday mixed realities as we inhabit our own minds while simultaneously modeling the minds of those around us; considering our own context and the other contexts available to other people and systems that we are connected to. And not only in the moment; we include the potential availability of other connected realities, for example when we plan to pick up the phone when we get off an aeroplane.
Telepresence is its own thing; augmenting and interoperating with our other modes of communication and interaction just like the telephone and the post. It does not need to perfectly mimic reality, any more than virtual environments must be “virtual reality” (in the sense of realism). This conflation with realism is why I don’t use the term VR. I prefer VE, or even Ivan Sutherland’s “virtual worlds” when talking about a self-contained virtual place. But really the key for me is that unless you’re planning to wipe your users’ brains and create for them an entirely new self-contained context then you’re never making a new reality, you’re just making something that will be part of the rich and multifaceted realities that we already inhabit.
TED: Wade Davis on cultures at the far edge of the world
Tuesday, February 26th, 2008Wade Davis’ talk was fascinating. Note: consider ideas of creativity, place and creative place that are outside the western enlightenment tradition. Also consider the usability principle of designing for impairment; note that some users may be creating in non-standard brain states; using DMT for example.
iCinema
Wednesday, February 20th, 2008I stumbled on this nice interview with Matthew McGinity about the T-visionarium and other iCinema applications. Note to self: consider 10M diameter by 4M height for the panorama cylinders in the prototype CVE.
Here’s a link to the video – not embedded because ZDnet’s embed code is dodgy.
Honours Research Report
Monday, December 3rd, 2007My Honours Research Report is here (9.5 MB PDF). Tomorrow I’ll be demoing the VR model of Utzon’s studio in Hallebæk born from a practice-based enquiry into the nature of collaborative place, one of the studies described in the report. So now, to bed
Honours research presentation
Tuesday, November 20th, 2007Here are the slides from my presentation today, in HTML (with nice navigation buttons but maybe too big for some screens), and in Flash (click to go forwards, no way to go back, but automatically fits your screen).
If you’d like to print it out, here is the low-res (1.6 MB) PDF, or the high-res (10.3 MB) PDF (40 slides on 5 pages).
Big Ups to the Virtual Systems and MultiMedia Massive
Sunday, September 23rd, 2007Just arrived at QUT’s Creative Industries Precinct for the VSMM conference, the program committee of which has kindly consented to display my poster about the design of collaborative place. I bumped into the most excellent and prolific Eric Champion on the airtrain, so I’m in good company
My first task on arrival was to whack up the poster, and the second was to get online through QUT’s wifi. This turned out to be an absurd and tortuous process involving the generation of a unique password for me, the installation of a VPN client, a web gateway, two clickthrough legal agreements that I didn’t read, a password change and a re-login. Thank Drokk I’m not on Windows or it would have required a reboot as well. The lovely people at the registration desk made me my initial login and presented me with instructions – VSMM made it as painless as possible, it’s QUT that is the villain of this piece. This is after all the Creative Industries Precinct, the denizens of which are supposed to be inventing the cyberspace of the future right here and now. How they are to do it with one foot in a bucket of concrete baffles me.
Utzon’s Studio as a Collaborative Virtual Environment
Tuesday, July 24th, 2007I’ve been reading about various real collaborative places lately, in an attempt to discover what makes them work, and what elements of those can be applied to CVEs. The studios of the Dada movement at the turn of the last century must have been something; I’ve found a few images but not enough to do much with yet. However there’s a fabulous archive of imagery at the NSW State Library covering Jørn Utzon’s studio in Hellebæk, where his small team brought the Sydney Opera House into being. Enough in fact that I’ve been able to reconstruct scenes from the studio. IE2007 is coming up, so I’ve proposed to show the virtual reconstruction of the studio as a demo there (4.6MB PDF).
Update: the demo has been accepted – here is the revised edition for publication (3.7MB PDF).
Research poster on Space, Place and Ba in Second Life
Thursday, July 19th, 2007Space, Place and Ba – my poster submission to VSMM2007.
