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<channel>
	<title>場 (ba) &#187; place</title>
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	<link>http://xn--rls.viveka.id.au</link>
	<description>Collaborative Places</description>
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		<title>Gerhard Fischer at CCS</title>
		<link>http://xn--rls.viveka.id.au/gerhard-fischer-at-ccs/</link>
		<comments>http://xn--rls.viveka.id.au/gerhard-fischer-at-ccs/#comments</comments>
		<pubDate>Thu, 03 Jun 2010 04:47:44 +0000</pubDate>
		<dc:creator>viveka</dc:creator>
				<category><![CDATA[collaboration]]></category>
		<category><![CDATA[creativity]]></category>
		<category><![CDATA[mixed reality]]></category>
		<category><![CDATA[place]]></category>
		<category><![CDATA[research log]]></category>
		<category><![CDATA[uts]]></category>

		<guid isPermaLink="false">http://xn--rls.viveka.id.au/?p=198</guid>
		<description><![CDATA[To our great delight Professor Gerhard Fischer is visiting my research group, the Creativity and Cognition Studios this afternoon, at the invitation of our own Professor Ernest Edmonds.
Earlier this morning Prof. Fischer delivered this HAIL lecture on Meta-Design and Social Creativity at the CSIRO. And as social creativity is a central research concern for many [...]]]></description>
			<content:encoded><![CDATA[<p>To our great delight <a href="http://l3d.cs.colorado.edu/~gerhard/">Professor Gerhard Fischer</a> is visiting my research group, the <a href="http://www.creativityandcognition.com/">Creativity and Cognition Studios</a> this afternoon, at the invitation of our own <a href="http://www.ernestedmonds.com/">Professor Ernest Edmonds</a>.</p>
<p>Earlier this morning Prof. Fischer delivered <a href="http://research.ict.csiro.au/hail/Abstracts/2010/fischer" title="lecture notes">this HAIL lecture on Meta-Design and Social Creativity</a> at the CSIRO. And as social creativity is a central research concern for many of us here, we&#8217;re quite excited to have him here.</p>
<p>Personally I&#8217;m hoping to talk about <a href="http://xn--rls.viveka.id.au/augmenting-ikea/">mixed reality and tabletop systems</a> as opposed to <a href="http://xn--rls.viveka.id.au/the-longer-it-takes/">immersive virtual environments</a> for collaborative creativity at a distance. Or the role of Collaborative Place. Or whatever comes up ^_^</p>
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		<title>Location and the iPad</title>
		<link>http://xn--rls.viveka.id.au/location-and-the-ipad/</link>
		<comments>http://xn--rls.viveka.id.au/location-and-the-ipad/#comments</comments>
		<pubDate>Wed, 07 Apr 2010 03:46:36 +0000</pubDate>
		<dc:creator>viveka</dc:creator>
				<category><![CDATA[place]]></category>
		<category><![CDATA[space]]></category>

		<guid isPermaLink="false">http://xn--rls.viveka.id.au/?p=187</guid>
		<description><![CDATA[Location is not Place, but the two concepts do intervolve. Or perhaps (when I&#8217;m feeling well-disposed to the world) they intertwingle. 
So I&#8217;m interested in location, and for this reason will be buying the wifi+3G iPad, which has a comprehensive suite of location-awareness technologies, rather than the wifi iPad, which is also location-aware but less [...]]]></description>
			<content:encoded><![CDATA[<p>Location is not Place, but the two concepts do <a href="http://www.abc.net.au/rn/linguafranca/stories/2008/2436589.htm">intervolve</a>. Or perhaps (when I&#8217;m feeling well-disposed to the world) they <a href="http://en.wikipedia.org/wiki/Intertwingularity">intertwingle</a>. </p>
<p>So I&#8217;m interested in location, and for this reason will be buying the wifi+3G iPad, which has a comprehensive suite of location-awareness technologies, rather than the wifi iPad, which is also location-aware but less comprehensively so.</p>
<p>I keep seeing absurd fallacies being promulgated about the iPad and Assisted GPS. I think &#8220;promulgated&#8221; is a word that is now entirely reserved for absurd fallacies. Do you think anyone is out there promulgating enlightenment? If they are, they&#8217;re not posting to the <a href="http://www.wired.com/gadgetlab/2010/04/gps-ipad/">Wired Gadget Lab weblog comment threads</a>, anyway.</p>
<p>So here for your edification is the truth about A-GPS vs. GPS vs. wi-fi triangulation. </p>
<p><strong>Note: this is dull, don&#8217;t bother reading it. I just had to get this rant down to stop me boring people with it in person.<br />
</strong><span id="more-187"></span></p>
<p>GPS uses satellites to find your location. It&#8217;s quite accurate but it takes a long time to get a satellite fix, especially if you are in a new location. So A-GPS was invented &#8211; &#8220;<a href="http://en.wikipedia.org/wiki/Assisted_GPS">a system which can improve the startup performance of a GPS satellite-based positioning system</a>&#8220;. A-GPS <strong>is</strong> GPS, plus extra functions to make it faster. It uses a database of cell-tower locations to get a very rough fix, which makes finding the real satellite fix much faster. It saves battery life, speeds up your GPS fix, and does not damage accuracy at all. It&#8217;s not a special iPhone thing, just about any cellphone with GPS now uses A-GPS, because it&#8217;s <strong>better</strong>.</p>
<p>A-GPS does not require data service, just cell tower locations and GPS satellites. Google Maps requires data to download its maps, but if you only have wifi you can cache them and they&#8217;ll still be available; or you can use another app that keeps its maps on the device. </p>
<p>[UPDATE: as Aram points out below, it does require a data connection every few days to update its database of satellite locations. However just as with caching the Google Maps tiles, connecting to a wifi network every so often takes care of that so you can, as I say, get away without buying data <strong>service</strong>.]</p>
<p>The original iPhone did not have GPS or A-GPS. It uses <a href="http://www.skyhookwireless.com/press/skyhookapple.php">skyhook</a>, which triangulates from a database of known wifi base station locations. This is very accurate if you&#8217;re in a densely populated city with lots of wifi base stations around. It&#8217;s so accurate because when it can, it will send pings out to three base stations, time how long it takes to get a response from each of them, and triangulate your position. It&#8217;s how GPS works, but instead of satellites it uses wifi base stations. It&#8217;s pure genius. In the city it&#8217;s actually better than GPS because it can be hard to get line-of-sight to three satellites when you&#8217;re surrounded by skyscrapers or underground. However in less densely populated areas where wifi is sparse it becomes inaccurate. This skyhook service is what the wifi-only iPad is using. Fantastic in the city, useless in the country. </p>
<p>The iPhone 3G, 3GS and wifi+3G iPad all use A-GPS. As I mentioned earlier, this <strong>is</strong> GPS. It uses GPS satellites. But because it&#8217;s Assisted, it&#8217;s faster than unassisted GPS. This means that they can get an accurate position fix anywhere in the world, except a few locations where the US government intentionally blurs GPS (mostly war zones). I expect Apple also has skyhook running on these, so even underground in cities where GPS can&#8217;t reach they can still get a location fix through wifi triangulation. </p>
<p>Now, as a bonus, a look into the future: location services will get even better. The <a href="http://www.smartinternet.com.au/">Smart Internet Technology CRC</a> Australia developed a system that will triangulate location from known fixed bluetooth signals. This means in super-dense environments like shopping malls and convention centres, you could have centimetre-accurate location. Also, if you happen to be in Japan rejoice: a small constellation of <a href="http://en.wikipedia.org/wiki/Multi-functional_Satellite_Augmentation_System">Japan-specific satellites</a> is going up, to bring a super-accurate GPS-augmenting local system to the home islands. </p>
<p>So, please stop writing that &#8220;A-GPS&#8221; is &#8220;fake&#8221;. It&#8217;s not; it&#8217;s the real deal. A-GPS plus skyhook is absolutely the best (fastest, most accurate, most comprehensive) location service available at the moment. The wifi+3G iPad will be, like the iPhone 3G and 3GS, an unparalleled device for location-based services &#8211; for the brief time before the rest of the industry catches up.</p>
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		<title>SIGGRAPH 2009</title>
		<link>http://xn--rls.viveka.id.au/siggraph-2009/</link>
		<comments>http://xn--rls.viveka.id.au/siggraph-2009/#comments</comments>
		<pubDate>Thu, 06 Aug 2009 13:33:58 +0000</pubDate>
		<dc:creator>viveka</dc:creator>
				<category><![CDATA[conferences]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[place]]></category>

		<guid isPermaLink="false">http://xn--rls.viveka.id.au/siggraph-2009/</guid>
		<description><![CDATA[Despite United &#8220;Airlines&#8221; best efforts to prevent my attendance I&#8217;m at SIGGRAPH 2009 in New Orleans, and twittering about it. And I just ran into the inimitable Ian Bogost, who was just visiting us in Sydney. Now try to tell me that geography still means what it used to mean.
]]></description>
			<content:encoded><![CDATA[<p>Despite United &#8220;Airlines&#8221; best efforts to prevent my attendance I&#8217;m at <a href="http://www.siggraph.org/s2009/">SIGGRAPH 2009</a> in New Orleans, and <a href="http://search.twitter.com/search?q=%23siggraph">twittering about it</a>. And I just ran into the inimitable <a href="http://twitter.com/ibogost">Ian Bogost</a>, who was just visiting <a href="http://games.it.uts.edu.au/">us</a> in Sydney. <strong>Now</strong> try to tell me that geography still means what it used to mean.</p>
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		<title>Slide decks &#8211; Second Life in Context / Responsive Environments for INteractive Arts</title>
		<link>http://xn--rls.viveka.id.au/slide-decks-second-life-in-context-responsive-environments-for-interactive-arts/</link>
		<comments>http://xn--rls.viveka.id.au/slide-decks-second-life-in-context-responsive-environments-for-interactive-arts/#comments</comments>
		<pubDate>Wed, 03 Sep 2008 14:58:36 +0000</pubDate>
		<dc:creator>viveka</dc:creator>
				<category><![CDATA[CCS-blog]]></category>
		<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[creativity]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[interactive art]]></category>
		<category><![CDATA[place]]></category>
		<category><![CDATA[uts]]></category>
		<category><![CDATA[virtuality]]></category>

		<guid isPermaLink="false">http://xn--rls.viveka.id.au/2008/09/04/slide-decks-second-life-in-context-responsive-environments-for-interactive-arts/</guid>
		<description><![CDATA[A couple of slide decks for talks I gave recently: last Wednesday a guest lecture for the Interactive Arts class on Responsive Environments as an art form.
Then the previous Wednesday, a presentation to UTS staff on Second Life, in the context of other available metaverses and with some focus on its uses in education.
My slides [...]]]></description>
			<content:encoded><![CDATA[<p>A couple of slide decks for talks I gave recently: last Wednesday <a href="http://場.viveka.id.au/wp-content/uploads/2008/09/responsive-env.mov">a guest lecture for the Interactive Arts class on Responsive Environments as an art form</a>.<br />
Then the previous Wednesday, <a href="http://場.viveka.id.au/wp-content/uploads/2008/09/sl-in-context.mov">a presentation to UTS staff on Second Life</a>, in the context of other available metaverses and with some focus on its uses in education.<br />
My slides tend to be all pictures &#8211; there&#8217;s enough text with me talking over them without writing it all out again so you can read what I&#8217;m saying. It does mean though that they don&#8217;t stand alone when I stick &#8216;em on the web. You&#8217;ll just have to look at the pretty examples <img src='http://xn--rls.viveka.id.au/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Mondrian&#8217;s Atelier and the 場 (ba) Principle</title>
		<link>http://xn--rls.viveka.id.au/mondrians-atelier/</link>
		<comments>http://xn--rls.viveka.id.au/mondrians-atelier/#comments</comments>
		<pubDate>Tue, 05 Aug 2008 02:39:29 +0000</pubDate>
		<dc:creator>viveka</dc:creator>
				<category><![CDATA[CCS-blog]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[creativity]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[place]]></category>
		<category><![CDATA[space]]></category>

		<guid isPermaLink="false">http://xn--rls.viveka.id.au/2008/08/05/mondrians-atelier/</guid>
		<description><![CDATA[In this precis of Mondrian&#8217;s work, amongst the paintings is an image of this most personal creation; his atelier. A useful word to think about; an artist or designer&#8217;s studio or workshop, from the middle french astelier (woodpile). Images of this place are preserved: it has been reconstructed as well. With the reconstruction perhaps a [...]]]></description>
			<content:encoded><![CDATA[<p><img align="left" style="margin-right: 1em" id="image58" alt="Mondrian's Atelier" src="http://xn--rls.viveka.id.au/wp-content/uploads/2008/08/mon_14.jpg" />In <a href="http://www.arch.ethz.ch/~stkai/nds9711/ws97/structures/shape/part1/chronos.html">this precis of Mondrian&#8217;s work</a>, amongst the paintings is an image of this most personal creation; his atelier. A useful word to think about; an artist or designer&#8217;s studio or workshop, from the middle french <span style="font-style: italic">astelier</span> (woodpile). Images of this place are preserved: it has been <a title="Rekonstruktion af Mondrians atelier - Ordrupgaard" href="http://www.dr.dk/P2/Kunstmagasinet/Billedgallerier/Mondrian.htm?PagePos=5">reconstructed</a> as well. With the reconstruction perhaps a little neater than the original &#8211; no loose parts there. This brings to mind my own <a href="/2007/07/24/utzons-studio-as-a-collaborative-virtual-environment/">virtual reconstruction of Utzon&#8217;s studio</a> &#8211; with a similar result. The reconstruction is interesting, but sterile. It historicises its subject; you can&#8217;t inhabit it. And without an inhabitant it cannot be a <a title="Space, Place and 場." href="/about/">場 (ba).</a></p>
<p>Consider: if I had all the resources in the world, and could create a perfect reconstruction of Mondrian&#8217;s atelier in which to work, I would not want to. Nor Utzon&#8217;s, Hundertwasser&#8217;s, Tufte&#8217;s. They all produce wonderful work, and their studios are surely part of the process of its production; but these things are intensely personal. Once again: it&#8217;s not the result, it&#8217;s the principles that matter.</p>
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		<title>Magic Hopscotch</title>
		<link>http://xn--rls.viveka.id.au/magic-hopscotch/</link>
		<comments>http://xn--rls.viveka.id.au/magic-hopscotch/#comments</comments>
		<pubDate>Mon, 07 Jul 2008 04:47:47 +0000</pubDate>
		<dc:creator>viveka</dc:creator>
				<category><![CDATA[CCS-announcements]]></category>
		<category><![CDATA[CCS-blog]]></category>
		<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[creativity]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[interactive art]]></category>
		<category><![CDATA[place]]></category>
		<category><![CDATA[uts]]></category>
		<category><![CDATA[virtuality]]></category>

		<guid isPermaLink="false">http://xn--rls.viveka.id.au/2008/07/07/magic-hopscotch/</guid>
		<description><![CDATA[We&#8217;re live! Just in time for the start of the school holidays, Magic Hopscotch is up and running and open to the public at the Powerhouse Museum, Sydney. The timing is important because this is a prototype of an interactive artwork designed for children. Doreen Ee, my collaborating technologist, put in a magnificent effort to [...]]]></description>
			<content:encoded><![CDATA[<p>We&#8217;re live! Just in time for the start of the school holidays, Magic Hopscotch is up and running and open to the public at the Powerhouse Museum, Sydney. The timing is important because this is a prototype of an interactive artwork designed for children. Doreen Ee, my collaborating technologist, put in a magnificent effort to reconfigure the code for the floor pads that control the piece, after we were compelled to rewire them last week.Shan Weiley, my partner and constant collaborator, has started participant observations and we are already getting some wonderful insights. More later, because i&#8217;m writing on my phone and more than a few words is painful <img src='http://xn--rls.viveka.id.au/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  The launch is on thursday the 10th of July from 2-4 pm, email me if you&#8217;d like an invitation. Heartfelt thanks also to Deborah Turnbull our erstwhile beta space curator and Matthew Connell at the phm.</p>
<p>Update: now tracking this project at <a href="/skyblue">Sky Blue</a>.</p>
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		<title>Structures of Participation in Digital Culture &#8211; online for free</title>
		<link>http://xn--rls.viveka.id.au/structures-of-participation-in-digital-culture-online-for-free/</link>
		<comments>http://xn--rls.viveka.id.au/structures-of-participation-in-digital-culture-online-for-free/#comments</comments>
		<pubDate>Fri, 23 May 2008 11:53:33 +0000</pubDate>
		<dc:creator>viveka</dc:creator>
				<category><![CDATA[collaboration]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[place]]></category>
		<category><![CDATA[virtuality]]></category>

		<guid isPermaLink="false">http://xn--rls.viveka.id.au/2008/05/23/structures-of-participation-in-digital-culture-online-for-free/</guid>
		<description><![CDATA[Or they&#8217;ll print and bind you one for twenty bucks, pretty good deal. lots of goodness here though including Game Engines as Open Networks and History, Memory, Place, and Technology: Plato’s Phaedrus Online.
]]></description>
			<content:encoded><![CDATA[<p>Or they&#8217;ll print and bind you one for twenty bucks, pretty good deal. <a href="http://www.ssrc.org/blogs/books/2007/12/31/structures-of-participation-in-digital-culture/">lots of goodness here though</a> including <a href="http://www.ssrc.org/blogs/darfur/wp-content/uploads/2008/02/12-nideffer.pdf">Game Engines as Open Networks</a> and <a href="http://www.ssrc.org/blogs/darfur/wp-content/uploads/2008/02/3-crane.pdf">History, Memory, Place, and Technology: Plato’s Phaedrus Online</a>.</p>
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		<title>Virtual Gardens for Prototyping</title>
		<link>http://xn--rls.viveka.id.au/virtual-gardens-for-prototyping/</link>
		<comments>http://xn--rls.viveka.id.au/virtual-gardens-for-prototyping/#comments</comments>
		<pubDate>Wed, 21 May 2008 01:44:25 +0000</pubDate>
		<dc:creator>viveka</dc:creator>
				<category><![CDATA[CCS-blog]]></category>
		<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[creativity]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[place]]></category>
		<category><![CDATA[virtuality]]></category>

		<guid isPermaLink="false">http://xn--rls.viveka.id.au/2008/05/21/virtual-gardens-for-prototyping/</guid>
		<description><![CDATA[While looking for images of Donkey Kong (historical research for the UTS Games Studio, dontcha know) I stumbled across this gem:
Prototyping for Game Feel (v.2)
Including the faboulous step 3:
• Be Shigeru Miyamoto
There&#8217;s a nice thoughtful post here (and the rest of the site looks worth a read as well). What caught my eye was the [...]]]></description>
			<content:encoded><![CDATA[<p>While looking for images of Donkey Kong (historical research for the <a title="Our shiny new Games Studio web site" href="http://games.it.uts.edu.au/">UTS Games Studio</a>, dontcha know) I stumbled across this gem:</p>
<p><a href="http://www.steveswink.com/articles/prototyping-for-game-feel-version-2/">Prototyping for Game Feel (v.2)</a></p>
<p>Including the faboulous step 3:</p>
<blockquote><p>• Be Shigeru Miyamoto</p></blockquote>
<p>There&#8217;s a nice thoughtful post here (and the rest of the site looks worth a read as well). What caught my eye was the description of Miyamoto&#8217;s virtual garden:</p>
<blockquote><p>&#8220;Before any of the levels had been created Mr. Miyamoto had Mario running around and picking up objects in a small ‘garden’ which he uses in all his games to test gameplay elements.&#8221;</p></blockquote>
<p>Miyamoto is noted for finding inspiration for his game designs from his other interests: playing the guitar and gardening. The gamecube game &#8220;Pimkin&#8221; was based directly on Miyamoto&#8217;s actual garden. So for him, it seems that the virtual and real garden are his <span style="font-style: italic">ba</span> &#8211; his own place, a creative source.</p>
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		<title>Design Transformations at CHI 2008</title>
		<link>http://xn--rls.viveka.id.au/design-transformations-at-chi-2008/</link>
		<comments>http://xn--rls.viveka.id.au/design-transformations-at-chi-2008/#comments</comments>
		<pubDate>Wed, 07 May 2008 11:33:36 +0000</pubDate>
		<dc:creator>viveka</dc:creator>
				<category><![CDATA[CCS-blog]]></category>
		<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[collaboration]]></category>
		<category><![CDATA[conferences]]></category>
		<category><![CDATA[creativity]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[place]]></category>

		<guid isPermaLink="false">http://xn--rls.viveka.id.au/2008/05/07/design-transformations-at-chi-2008/</guid>
		<description><![CDATA[I arrived in Florence last week fairly alert, considering the time difference from Sydney. I&#8217;d done the right thing and stayed awake for the last 20 hours of the flight, crashed at my hotel on arrival in the evening and got a good 10 hours sleep before the opening plenary.
It was worth it. I hadn&#8217;t [...]]]></description>
			<content:encoded><![CDATA[<p>I arrived in Florence last week fairly alert, considering the time difference from Sydney. I&#8217;d done the right thing and stayed awake for the last 20 hours of the flight, crashed at my hotel on arrival in the evening and got a good 10 hours sleep before the <a href="http://www.chi2008.org/program.html">opening plenary</a>.</p>
<p>It was worth it. I hadn&#8217;t heard of <a href="http://www.rca.ac.uk/pages/research/professor_irene_mcaramcwilliam_606.html">Irene McAra-McWilliam</a> (Head of the School of Design at the Glasgow School of Art) before but I&#8217;m a fan now. Her speech was uplifting. She wove a tapestry of design history and theory, to come elegantly to the conclusion that designers in a connected world have a responsibility to enable others; to come to some problems not with a solution but with a box of tools. </p>
<p>This is just what I hope to do with my research into creativity support tools, and it&#8217;s what I&#8217;m seeing in my studies of creative place. I don&#8217;t need to design the perfect virtual studio; I need to design an environment with the right parts and the right affordances, to enable inhabitants to configure the perfect studio for their task.</p>
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		<title>Web3D 2008 Paper on The Design of Virtual Place for Creative Collaboration</title>
		<link>http://xn--rls.viveka.id.au/web3d-2008-paper-on-the-design-of-virtual-place-for-creative-collaboration/</link>
		<comments>http://xn--rls.viveka.id.au/web3d-2008-paper-on-the-design-of-virtual-place-for-creative-collaboration/#comments</comments>
		<pubDate>Tue, 08 Apr 2008 11:49:25 +0000</pubDate>
		<dc:creator>viveka</dc:creator>
				<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[collaboration]]></category>
		<category><![CDATA[creativity]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[place]]></category>
		<category><![CDATA[research log]]></category>
		<category><![CDATA[space]]></category>

		<guid isPermaLink="false">http://xn--rls.viveka.id.au/2008/05/07/web3d-2008-paper-on-the-design-of-virtual-place-for-creative-collaboration/</guid>
		<description><![CDATA[Collaborative Virtual Environments (CVEs) enable creative collaboration by geographically distributed teams. Existing CVEs have solved many engineering problems, but significant design and human factors problems remain. In particular, the transformation from space for interaction to dynamic place for creative collaboration on real-world tasks is unsolved. This paper describes two investigations (one ethnographic and one practice-based), examines them in terms of existing theories on the design of place for creative collaboration, and proposes a set of design principles to address the issues raised.   

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			<content:encoded><![CDATA[<p>I managed to put together what I think is a reasonable summary of my unpublished work so far on virtual place, in time for the Web3D 2008 deadline. The writing could of course always do with some polishing, but my main concern is that Web3D tends to be an engineering-focused conference and my paper is on human factors and design. However it is the venue that I want to get into &#8211; it&#8217;s the engineers that I want to convince! Otherwise we&#8217;ll just keep seeing virtual worlds built without real consideration of what it is that is being built &#8211; why this set of affordances? Why these cultural choices? <a href="/wp-content/uploads/2008/04/web3d2008-virtualplace-small.pdf">So here it is</a>; all anonymised for review but anyone reading this blog already knows my research so no point being coy about it here <img src='http://xn--rls.viveka.id.au/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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