Not from me this time, from the excellent folks at Omnigroup. Beautiful.
Archive for the ‘Interaction Design’ Category
More prototyping
Friday, February 26th, 2010Imaginary tablets
Tuesday, January 26th, 2010[now updated with prototype images]
For those of us interested in how humans interact with our machines, how socio-technical systems are made and how they make us, this is a precious moment. Tomorrow the probability waveforms collapse, Schroedinger’s cat will be let out of the bag; Apple will reveal the form of their long-rumoured slate. In the realisation of a new kind of computing device many decisions are made. Not many companies are equipped to make and execute those decisions well. At the moment I can think of two: Apple and Palm. And as Palm is otherwise engaged, it falls to Apple to bring us the first fully-realised such device.
That’s why today, the moment before the Apple tablet is unveiled, is precious. From tomorrow it will be impossible to imagine a slate without reference to Apple’s design, just as now all smartphones are compared to the iPhone.

So before it’s too late, here’s what I’ve learned from six months living with iSlate prototypes.
Reclaiming Affordances
Friday, November 20th, 2009The next time you are about to use the word “affordance”, please stop and check if the word “cue” would work instead.
Because if it would, then:
1. you are using an obscure technical term for something that already has a perfectly good plain English word, and
2. you are using that technical term incorrectly.
Yes, I know that languages are living entities. None other than the eminent Don Norman, despairing in his attempts to correct the misuse of “affordances”, has cited this as a reason to abandon the term to its abusers. Yes, words can change their meanings. Generally, I celebrate this fact. But not this time. Technical terms are different. People can start calling air “Oxygen”, but that does not mean that scientists should change the periodic table.
Prior Art
Friday, September 25th, 2009So apparently Rupert Murdoch thinks he owns the idea of an Electronic Programme Guide that uses a grid layout, as he bought a company with a patent from the year 1999 to that effect. And for the last decade this company has been extracting fealty hither and yon, in the form of license agreements to anyone who wants to put up a service to tell people what’s on telly, and suing them if they demur. And now Freeview Australia seems to be having some trouble securing a license.
It looks like this is the Gemstar patent.
The reason I write is that I was working for Optus Multimedia, a division of Optus Vision back in 1998, and in that year I made an EPG in a grid layout, for delivery on the web (including a WebTV version).
So without further ado, here is some prior art for EPGs with a grid layout, from May 1998.
Tap tap tap – a case study for distributed collaborative creativity.
Wednesday, August 26th, 2009Taptaptap make iPhone apps, but they’re not an old-fashioned development shop. Times have changed.
We have no central office and everyone involved is in a different part of the world.
They’re a cross-disciplinary, geographically distributed team. Which raises the question:
So how do we work efficiently on our projects?
They tried asynchronous work but then started getting better results with synchronous chat sessions, sending images back and forth. Then breakthrough – they introduced a shared workspace, which they describe as a virtual room. It’s one-way and ad-hoc, but it’s working. And there is definitely a design opportunity for better creativity support tools in this space.
Ad-hoc workspace sharing prototype
Tuesday, April 28th, 2009I’ve been IKEA-hacking. There’s a great community that does this for real – do you think mine counts? I’ll explain first.
I recently posted an idea for ad-hoc workspace sharing for under $US 500/person. The idea is simple: get one of the new LED-based micro projectors, tape it to a webcam and point them at a surface. Then everything the camera sees can be projected back onto the same surface, or more interestingly to a remote setup along the same lines. Now two people at different locations can share a workspace.
When figuring out how to prototype this, I then thought of the ubiquitous angle-poise task lamp. Apparently Anglepoise is actually a brand, which I did not know – it’s the true original, designed by George Carwardine in the UK in 1934. It’s this lamp that Jac Jacobsen found in a shipment of sewing machines, licensed and redesigned in 1937, resulting in the classic Luxo L-1 luminaire. Some version of this architects’ lamp then inspired John Lasseter to animate Luxo Jr., the short film that became the spirit of Pixar.
Now, I’m going for low-cost, ad-hoc and ubiquitous. I’m not going to use a $200 Luxo L-1 or Anglepoise Original 1227. Not unless I find a new source of funding, anyway
In any case, it’s more appropriate for me to use the most low-cost, ubiquitous version of this superbly functional modern design: IKEA’s TERTIAL. $18.95 from my local IKEA in Sydney, $8.99 in the US.
The height is perfect to throw a 30cm/12″ diagonal display from the 3M MPRO110 Micro Projector, and if you remove the lamp assembly the projector fits beautifully in its place, with room to spare for a webcam. Here’s my blueprint and a shot of the design in situ. If you make one too, we can try them out.

Next is to design and implement some user interaction methods. One quite nice thing is that the field of view of the camera is wider than the lightfield of the projector. This means that we can use the projected area for direct manipulation of things in the mediaspace, and use the area around it as a gestural interaction zone for anything that effects the mediaspace as a whole. Some sketches:


OZCHI 2008
Wednesday, December 24th, 2008Quite a cohort from CCS went to OZCHI this year. It was my first, and I got a pretty good overview; I presented a paper, attended a workshop and participated in the Doctoral Consortium. That last was particularly excellent. Paul Dourish, Margot Brereton and Wally Smith generously gave their time to help a roomful of PhD students make a little more sense of our personal maelstroms. All of them helped me considerably. I cite Paul rather a lot, and I’m kind of a fan so that was a buzz as well.
Naturally I twittered constantly, so my stream-of-consciousness impressions of OZCHI 2008 are archived for eternity, along with everyone else’s.
AIMIA Web 3.0 & Visualisation event
Friday, September 5th, 2008Looks like I’m going to be presenting at this – will have to make some killer slides…
Slide decks – Second Life in Context / Responsive Environments for INteractive Arts
Thursday, September 4th, 2008A couple of slide decks for talks I gave recently: last Wednesday a guest lecture for the Interactive Arts class on Responsive Environments as an art form.
Then the previous Wednesday, a presentation to UTS staff on Second Life, in the context of other available metaverses and with some focus on its uses in education.
My slides tend to be all pictures – there’s enough text with me talking over them without writing it all out again so you can read what I’m saying. It does mean though that they don’t stand alone when I stick ‘em on the web. You’ll just have to look at the pretty examples
Augment yerself
Tuesday, July 29th, 2008I’m on the AIMIA Augmented Reality panel tonight. Will be chatting about ARToolkit and the AR work we do at CCS and UTS – Ian Gwilt’s work in particular, as well as my own mixed-reality research and Magic Hopscotch.

