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	<title>場 (ba) &#187; conferences</title>
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	<link>http://xn--rls.viveka.id.au</link>
	<description>Collaborative Places</description>
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		<title>Creativity and Cognition 2011</title>
		<link>http://xn--rls.viveka.id.au/cc2011/</link>
		<comments>http://xn--rls.viveka.id.au/cc2011/#comments</comments>
		<pubDate>Mon, 21 Nov 2011 11:49:58 +0000</pubDate>
		<dc:creator>viveka</dc:creator>
				<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[collaboration]]></category>
		<category><![CDATA[conferences]]></category>
		<category><![CDATA[creativity]]></category>
		<category><![CDATA[interactive art]]></category>
		<category><![CDATA[mixed reality]]></category>
		<category><![CDATA[place]]></category>

		<guid isPermaLink="false">http://xn--rls.viveka.id.au/?p=242</guid>
		<description><![CDATA[Just back from Creativity and Cognition 2011, which was truly ace. I gave the paper I wrote with my co-supervisor, Prof. Ernest Edmonds, which people seemed to like. Saw some thought-provoking presentations and met a number of inspiring and wonderful people. Everything one could wish for in a conference, really.
Guy Claxton gave a truly thoughtful [...]]]></description>
			<content:encoded><![CDATA[<p>Just back from <a href="http://dilab.gatech.edu/ccc/">Creativity and Cognition 2011</a>, which was truly ace. I gave the <a href="http://dl.dropbox.com/u/5752783/fp329.pdf">paper</a> I wrote with my co-supervisor, <a href="http://www.ernestedmonds.com/">Prof. Ernest Edmonds</a>, which people seemed to like. Saw some thought-provoking presentations and <a href="http://www.openmaterials.org/catarina/">met</a> a <a href="http://www.jellevandijk.org/wp/">number</a> <a href="http://www.itam.mx/es/facultad/profesoresDetalles.php?id_profesor=178">of</a> <a href="http://www.mech.northwestern.edu/egerber/">inspiring</a> <a href="http://www.creativitysyntax.com/">and</a> <a href="http://twitter.com/#!/pipix">wonderful</a><a href="http://www.cs.umd.edu/~ben/"> people</a>. Everything one could wish for in a conference, really.</p>
<p><strong>Guy Claxton</strong> gave a truly thoughtful keynote. <em>Creative-Mindedness: When Technology Helps and When It Hinders.</em> He pointed out that formal education as it&#8217;s currently instituted <strong>systematically destroys the creative habits of mind</strong>. In response to a question on how precisely it does this, he referred to his chart of those habits. For example, one creative habit is <em>inquisitiveness, </em>which is damaged by the focus in structured curricula on requiring students to study questions they have not asked. Another is <em>creative stamina &amp; resilience </em>(exemplified by Einstein, who said that it was not so much that he was especially clever, but more that he <em>stayed with problems for longer</em>). This is damaged by the scheduling of classes that require every problem to be solved in an hour.</p>
<p>The <a href="http://dilab.gatech.edu/ccc/?page_id=2881">papers</a> continued through the next few days &#8211; but there were also <em>a  lot </em>of excellent <a href="http://dilab.gatech.edu/ccc/?page_id=3471">posters</a>. Apparently as there was only a single track for papers, the organisers could not accept some submissions that were actually very good, so those people were encouraged to resubmit as posters. Which meant that the quality of work in the posters was pretty impressive.</p>
<p>Of course, it&#8217;s Creativity and Cognition so there was also room for art &#8211; my favourite works were Matt Ruby&#8217;s <em><a href="http://www.matt-ruby.com/?p=1768">Sympathy for Pacman</a> </em>and Jack Stenner &amp; Patrick LeMieux&#8217;s <a href="http://dl.acm.org/citation.cfm?id=2019362&amp;dl=ACM&amp;coll=DL&amp;CFID=69582227&amp;CFTOKEN=56175959">Open House: Interaction as Critical Reflection</a>. To top it off, the conference was held at Atlanta&#8217;s High Museum of Art, and we were permitted an after-hours tour. As well as some tragically unmoving Calder mobiles (which really don&#8217;t belong in temperature controlled rooms), there on a wall was perhaps my favourite artwork of all time: Duchamp&#8217;s <a href="http://www.moma.org/collection/object.php?object_id=37231">L.H.O.O.Q. Shaved</a>. Yes, you have to know the story for this one to work properly.</p>
<p>So finally: a few people asked for my slides, so after the break I&#8217;ll embed a Quicktime movie of them. Thank you everyone at C&amp;C 2011, and especially the erstwhile organisers for providing such a great atmosphere for collaboration and creativity.</p>
<p><span id="more-242"></span><object classid="clsid:02bf25d5-8c17-4b23-bc80-d3488abddc6b" width="512" height="384" codebase="http://www.apple.com/qtactivex/qtplugin.cab#version=6,0,2,0"><param name="src" value="http://dl.dropbox.com/u/5752783/viveka-cc11-slides.mov" /><embed type="video/quicktime" width="512" height="384" src="http://dl.dropbox.com/u/5752783/viveka-cc11-slides.mov"></embed></object></p>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Education systematically destroys the creative habits of mind</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">E.g. 1: requires students to study questions they have not asked (inquisitiveness)</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">2. Requires problems to be solved in an hour (einstein&#8217;s creative stamina &amp; resilience)</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Etc.</div>
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		</item>
		<item>
		<title>Notes from a SIGGRAPH Panel on Successful Collaboration Across Time &amp; Space</title>
		<link>http://xn--rls.viveka.id.au/successful-collaboration/</link>
		<comments>http://xn--rls.viveka.id.au/successful-collaboration/#comments</comments>
		<pubDate>Mon, 08 Aug 2011 00:17:46 +0000</pubDate>
		<dc:creator>viveka</dc:creator>
				<category><![CDATA[collaboration]]></category>
		<category><![CDATA[conferences]]></category>
		<category><![CDATA[creativity]]></category>

		<guid isPermaLink="false">http://xn--rls.viveka.id.au/?p=230</guid>
		<description><![CDATA[Participants:

Tim McLaughlin &#8211; Texas A&#38;M University
Tommy Burnette &#8211; Lucasfilm Singapore
Tim Fields &#8211; Certain Affinity
Jonathan Gibbs &#8211; DreamWorks Animation
David Parrish &#8211; Reel FX Creative Studios

People have different communication styles: some do well face to face, others work better remotely – perhaps they are better at written communication, or on webcam.
If we&#8217;re in the same room, it&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p>Participants:</p>
<ul>
<li>Tim McLaughlin &#8211; Texas A&amp;M University</li>
<li>Tommy Burnette &#8211; Lucasfilm Singapore</li>
<li>Tim Fields &#8211; Certain Affinity</li>
<li>Jonathan Gibbs &#8211; DreamWorks Animation</li>
<li>David Parrish &#8211; Reel FX Creative Studios</li>
</ul>
<p><span id="more-230"></span>People have different communication styles: some do well face to face, others work better remotely – perhaps they are better at written communication, or on webcam.</p>
<p>If we&#8217;re in the same room, it&#8217;s easier to correct misapprehensions: &#8220;splinters become much bigger wounds&#8221;. We form tribes, so be careful to make it one tribe instead of us (here) vs them (remote). During time apart, misunderstandings can snowball.</p>
<p>It&#8217;s important to have diffusers in the group, reminding people to chill out.</p>
<p>Watch out for &#8220;the game of telephone&#8221; – you have to be able to talk peer to peer. Not only management talking to each other.</p>
<p>Time zone difference can work very positively &#8211; problems solved for you while you sleep. But it&#8217;s harder to collaborate as well, and work doesn&#8217;t fit neatly into discrete 8-hour chunks. Sometimes there is a specialist &#8211; only one person can fix the problem &#8211; so if they&#8217;re unavailable in an emergency it&#8217;s a problem.</p>
<p>Right now our production pipeline has som many restrictions based on how the elements plug in, and you can&#8217;t go back up the chain very easily. This inhibits non-linear collaboration.</p>
<p>There is a tension between the creative process and the factory line method for producing work. But the assembly line is efficient when you have a lot of work to do. Efficiency drives the process.</p>
<p>I don&#8217;t like the word pipeline – because it doesn&#8217;t just flow one way, particularly early in the show. Late in the show things tend to settle down, you don&#8217;t need as much collaboration because everyone knows what they&#8217;re doing. It&#8217;s a piece of the communication issue</p>
<p>We have groups where everyone is in one place and one person is not, because they&#8217;re the right person for the job. When we do that it&#8217;s because their creative skill outweighs the difficulty of working with them across distance.</p>
<p>Q. I&#8217;m searching for this holy grail online collaboration tool &#8211; where does all your stuff live, how do you coordinate all this stuff?</p>
<p>A. As a small factory, communication seems to work OK, asset management is harder.<br />
A. As a large shop, we have entirely custom asset management and it works well; communication is now the problem.<br />
A. When you work with multiple clients, it&#8217;s different every time – for every type of collaboration we build a custom tool set. important to document the process.</p>
<p>Especially when focusing on creative work, you have to balance the rules with how the artist wants to work, so you don&#8217;t overconstrain that artist – it&#8217;s a balancing act. The age-old problem: how do I schedule creativity?</p>
<p>We can&#8217;t separate disciplines – lighting department does rendering, compositing, colour correction etc. Handoff is difficult – you need to keep it alive.</p>
<p>Does distance collaboration make our workplaces friendlier to women and ethnic minorities? Don&#8217;t know if it&#8217;s better or worse, but it&#8217;s an open door.</p>
<p>It&#8217;s good for the film industry if films are not all made in California – a wider variety of kinds of people will bring richness to the work. People who choose to live elsewhere can still be part of the process.</p>
<p>In our studio in Singapore, we have more than forty countries represented.</p>
<p>Distant collaboration forces us into greater cultural sensitivity.</p>
<p>So far this is just beginning, but perhaps it is a precursor to a new, more thoroughly distributed future.</p>
<p>At Lucasfilm, we double up on supervisors – make sure there is one at each location so artists can get immediate feedback.</p>
<p>With a properly shared vision, I can give more people the power to make approvals.</p>
<p>Dreamworks: trusted luitenants are important. If something is approved, but then goes up the chain to the Director and back down to be redone, that&#8217;s no good. This is part of trust.</p>
<p>Q. Is there a minimum cell size? How independent can cells be?</p>
<p>A. The minimum size is a function of the artist. With some artists, the minimum size is 1. But not everyone works best alone.</p>
<p>A. I&#8217;m not going to build a light farm in a location with two guys.</p>
<p>A. But maybe data transfer speed increases will change that.</p>
<p>A. How invested people are in the goals of the company has a big effect – people can be more independent if they&#8217;re more invested.</p>
<p>In architecture school, I learned how to give and accept review feedback. We need to figure out how to learn these same skills for remote collaboration.</p>
<p>Cultural differences will always exist – and you want them, they bring different approaches to problems. Everyone needs to feel that it&#8217;s &#8220;our project&#8221;. It&#8217;s important to fully uderstand cultural differences.</p>
<p>In some countries &#8220;I&#8217;m not sure&#8221; means &#8220;hell no&#8221;. Managers need to have some maturity and worldliness.</p>
<p>Universities must make cross-disciplinary groups, and must continue with the dreaded group grade, because that&#8217;s the world we all live in. The product succeeds or fails as a whole.</p>
<p>Sometimes you need to have times when you&#8217;re all in a room with no time limit, to work until something is creatively resolved. It&#8217;s *hard* (though not impossible) to do that at a distance.</p>
<p>Q. Donna Cox, NCSA: Can you describe any novel proprietary collaborative software you&#8217;ve created? Do you collaborate with scientists ever?</p>
<p>Tommy Burnette: We have a close relationship with Stanford, we have students from there who are pretty much on staff.</p>
<p>Tim Fields: In the games business we often hire PhD physicists</p>
<p>Gibbs: We do, but have never worked with people studying this kind of problem – collaboration and communication – scientifically.</p>
<p>Parrish: We have developed software to allow us to hande large feature film projects without requiring a large coordination staff. It allows our supervisors to give feedback to animators, for example, over the web. Animators, modelers and riggers. It tracks our financials, tracks every detail of every project; producers use it to keep on top of budget and make sure artists aren&#8217;t working crazy hours.</p>
<p>Gibbs: It is crucial first to have a system that helps you be very clear about what you&#8217;re looking at. [sync]</p>
<p>Q: Parrish: Is collaboration making what we do better, or is it just a necessity?</p>
<p>A. Burnette: if it gives us access to talent we wouldn&#8217;t otherwise, it makes it better</p>
<p>A: McLaughlin: Being in Texas, it&#8217;s made a massive difference. Gives us access to talent, encourages our team to make better tools.</p>
<p>Gibbs: We always want to do more, this is access to more</p>
<p>Fields: We couldn&#8217;t do the scale of work we do &#8211; 400-man teams &#8211; without this.</p>
<p>Q from Blizzard: We have the problem of timing asset deliveries with approvals, and the difficulty of moving back up the chain. How do you deal with this? Is it harder across sites?</p>
<p>A: Burnette: All of our work comes in on time and no-one ever changes their mind.</p>
<p>[laughter]</p>
<p>At some point it becomes more efficient to pay people to keep track of all the information. In smaller teams there isn&#8217;t enough overhead to require it, but once you are that big, it&#8217;s vital, to manage the information flow across locations and timezones.</p>
<p>The artist who should have been home half an hour ago but stays an extra hour because somethings not good enough yet, is dealing with the same issue as a production manager who wants to make something better but just doesn&#8217;t have the money. Better information flows make for better decisions.</p>
<p>As an artist, you *always* want to make it better &#8211; the producer has to make the call to say stop.</p>
<p>[end]</p>
]]></content:encoded>
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		<title>Creativity and Cognition 2009</title>
		<link>http://xn--rls.viveka.id.au/creativity-and-cognition-2009/</link>
		<comments>http://xn--rls.viveka.id.au/creativity-and-cognition-2009/#comments</comments>
		<pubDate>Sun, 25 Oct 2009 17:39:09 +0000</pubDate>
		<dc:creator>viveka</dc:creator>
				<category><![CDATA[collaboration]]></category>
		<category><![CDATA[conferences]]></category>
		<category><![CDATA[creativity]]></category>

		<guid isPermaLink="false">http://xn--rls.viveka.id.au/?p=150</guid>
		<description><![CDATA[In a few hours I&#8217;m off to Berkeley for Creativity and Cognition 2009 to participate in the Graduate Symposium.  Mihaly Csikszentmihalyi, Ben Shneiderman, Jane Prophet and my advisor Ernest Edmonds will be among the speakers. I&#8217;m quite excited about the whole thing&#8230; updates to follow, or see my twitter feed in the meantime.
]]></description>
			<content:encoded><![CDATA[<p>In a few hours I&#8217;m off to Berkeley for <a href="http://www.creativityandcognition09.org/">Creativity and Cognition 2009</a> to participate in the Graduate Symposium.  Mihaly Csikszentmihalyi, Ben Shneiderman, Jane Prophet and my advisor Ernest Edmonds will be among the speakers. I&#8217;m quite excited about the whole thing&#8230; updates to follow, or see <a href="http://twitter.com/viveka/">my twitter feed</a> in the meantime.</p>
]]></content:encoded>
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		<item>
		<title>SIGGRAPH 2009</title>
		<link>http://xn--rls.viveka.id.au/siggraph-2009/</link>
		<comments>http://xn--rls.viveka.id.au/siggraph-2009/#comments</comments>
		<pubDate>Thu, 06 Aug 2009 13:33:58 +0000</pubDate>
		<dc:creator>viveka</dc:creator>
				<category><![CDATA[conferences]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[place]]></category>

		<guid isPermaLink="false">http://xn--rls.viveka.id.au/siggraph-2009/</guid>
		<description><![CDATA[Despite United &#8220;Airlines&#8221; best efforts to prevent my attendance I&#8217;m at SIGGRAPH 2009 in New Orleans, and twittering about it. And I just ran into the inimitable Ian Bogost, who was just visiting us in Sydney. Now try to tell me that geography still means what it used to mean.
]]></description>
			<content:encoded><![CDATA[<p>Despite United &#8220;Airlines&#8221; best efforts to prevent my attendance I&#8217;m at <a href="http://www.siggraph.org/s2009/">SIGGRAPH 2009</a> in New Orleans, and <a href="http://search.twitter.com/search?q=%23siggraph">twittering about it</a>. And I just ran into the inimitable <a href="http://twitter.com/ibogost">Ian Bogost</a>, who was just visiting <a href="http://games.it.uts.edu.au/">us</a> in Sydney. <strong>Now</strong> try to tell me that geography still means what it used to mean.</p>
]]></content:encoded>
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		<item>
		<title>OZCHI 2008</title>
		<link>http://xn--rls.viveka.id.au/ozchi-2008/</link>
		<comments>http://xn--rls.viveka.id.au/ozchi-2008/#comments</comments>
		<pubDate>Wed, 24 Dec 2008 11:23:59 +0000</pubDate>
		<dc:creator>viveka</dc:creator>
				<category><![CDATA[CCS-blog]]></category>
		<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[conferences]]></category>
		<category><![CDATA[research log]]></category>

		<guid isPermaLink="false">http://xn--rls.viveka.id.au/2009/12/24/ozchi-2008/</guid>
		<description><![CDATA[Quite a cohort from CCS went to OZCHI this year. It was my first, and I got a pretty good overview; I presented a paper, attended a workshop and participated in the Doctoral Consortium. That last was particularly excellent. Paul Dourish, Margot Brereton and Wally Smith generously gave their time to help a roomful of [...]]]></description>
			<content:encoded><![CDATA[<p>Quite a cohort from <a href="http://www.creativityandcognition.com/">CCS</a> went to <a href="http://www.ozchi.org/mediawiki/index.php/OZCHI_2008">OZCHI</a> this year. It was my first, and I got a pretty good overview; I presented <a onmousedown="selectLink(97);" id="p97" href="http://xn--rls.viveka.id.au/wp-content/uploads/2009/05/ozchi-weiley.pdf">a paper</a>, attended a workshop and participated in the Doctoral Consortium. That last was particularly excellent. <span id="msgtxt1046679331" class="msgtxt en">Paul Dourish, Margot Brereton and Wally Smith generously gave their time to help a roomful of PhD students make a little more sense of our personal maelstroms. All of them helped me considerably. I cite Paul rather a lot, and I&#8217;m kind of a fan so that was a buzz as well. </span></p>
<p>Naturally I twittered constantly, so <a title="OZCHI 08 twitter stream" href="http://search.twitter.com/search?max_id=1209384851&#038;page=5&#038;q=+ozchi+OR+ozchi08+OR+ozchi2008+from%3Aviveka">my stream-of-consciousness impressions of OZCHI 2008</a> are archived for eternity, along with <a href="http://search.twitter.com/search?q=+ozchi+OR+ozchi08+OR+ozchi2008">everyone else&#8217;s</a>.</p>
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		<item>
		<title>Run out of TEDTalks?</title>
		<link>http://xn--rls.viveka.id.au/run-out-of-tedtalks/</link>
		<comments>http://xn--rls.viveka.id.au/run-out-of-tedtalks/#comments</comments>
		<pubDate>Tue, 19 Aug 2008 09:30:31 +0000</pubDate>
		<dc:creator>viveka</dc:creator>
				<category><![CDATA[conferences]]></category>
		<category><![CDATA[creativity]]></category>
		<category><![CDATA[design]]></category>

		<guid isPermaLink="false">http://xn--rls.viveka.id.au/2008/08/19/run-out-of-tedtalks/</guid>
		<description><![CDATA[pop!tech has been doing the podcast thing since TED was still a stodgy old chatham-house confab. Copy and paste this URI into iTunes (or whatever it is you like to use on your custom-built Slackware rig) &#8211; don&#8217;t use the phobos link that iTunes will give you, it&#8217;s no good.
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.poptech.org/">pop!tech</a> has been doing <a href="http://www.poptech.org/popcasts/rss/popcasts_video_rss.xml">the podcast thing</a> since <a href="http://www.ted.com/">TED</a> was still a stodgy old chatham-house confab. Copy and paste <a href="http://www.poptech.org/popcasts/rss/popcasts_video_rss.xml">this URI</a> into iTunes (or whatever it is you like to use on your custom-built Slackware rig) &#8211; don&#8217;t use the phobos link that iTunes will give you, it&#8217;s no good.</p>
]]></content:encoded>
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		<title>Design Transformations at CHI 2008</title>
		<link>http://xn--rls.viveka.id.au/design-transformations-at-chi-2008/</link>
		<comments>http://xn--rls.viveka.id.au/design-transformations-at-chi-2008/#comments</comments>
		<pubDate>Wed, 07 May 2008 11:33:36 +0000</pubDate>
		<dc:creator>viveka</dc:creator>
				<category><![CDATA[CCS-blog]]></category>
		<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[collaboration]]></category>
		<category><![CDATA[conferences]]></category>
		<category><![CDATA[creativity]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[place]]></category>

		<guid isPermaLink="false">http://xn--rls.viveka.id.au/2008/05/07/design-transformations-at-chi-2008/</guid>
		<description><![CDATA[I arrived in Florence last week fairly alert, considering the time difference from Sydney. I&#8217;d done the right thing and stayed awake for the last 20 hours of the flight, crashed at my hotel on arrival in the evening and got a good 10 hours sleep before the opening plenary.
It was worth it. I hadn&#8217;t [...]]]></description>
			<content:encoded><![CDATA[<p>I arrived in Florence last week fairly alert, considering the time difference from Sydney. I&#8217;d done the right thing and stayed awake for the last 20 hours of the flight, crashed at my hotel on arrival in the evening and got a good 10 hours sleep before the <a href="http://www.chi2008.org/program.html">opening plenary</a>.</p>
<p>It was worth it. I hadn&#8217;t heard of <a href="http://www.rca.ac.uk/pages/research/professor_irene_mcaramcwilliam_606.html">Irene McAra-McWilliam</a> (Head of the School of Design at the Glasgow School of Art) before but I&#8217;m a fan now. Her speech was uplifting. She wove a tapestry of design history and theory, to come elegantly to the conclusion that designers in a connected world have a responsibility to enable others; to come to some problems not with a solution but with a box of tools. </p>
<p>This is just what I hope to do with my research into creativity support tools, and it&#8217;s what I&#8217;m seeing in my studies of creative place. I don&#8217;t need to design the perfect virtual studio; I need to design an environment with the right parts and the right affordances, to enable inhabitants to configure the perfect studio for their task.</p>
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		<title>TED: Bjorn Lomberg spins and spins</title>
		<link>http://xn--rls.viveka.id.au/ted-bjorn-lomberg-spins-and-spins/</link>
		<comments>http://xn--rls.viveka.id.au/ted-bjorn-lomberg-spins-and-spins/#comments</comments>
		<pubDate>Tue, 26 Feb 2008 13:01:49 +0000</pubDate>
		<dc:creator>ba</dc:creator>
				<category><![CDATA[conferences]]></category>

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		<description><![CDATA[Bjorn Lomberg&#8217;s TED talk was so chock-full of basic errors of logic that I could only stand to listen to about half of it.
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			<content:encoded><![CDATA[<p>Bjorn Lomberg&#8217;s TED talk was so chock-full of <a href="http://www.ted.com/talks/view/id/62">basic errors of logic</a> that I could only stand to listen to about half of it.</p>
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		<title>TED: Phil Borges</title>
		<link>http://xn--rls.viveka.id.au/ted-phil-borges/</link>
		<comments>http://xn--rls.viveka.id.au/ted-phil-borges/#comments</comments>
		<pubDate>Tue, 26 Feb 2008 12:51:50 +0000</pubDate>
		<dc:creator>ba</dc:creator>
				<category><![CDATA[conferences]]></category>

		<guid isPermaLink="false">http://xn--rls.viveka.id.au/2008/02/26/ted-phil-borges/</guid>
		<description><![CDATA[Phil Borges started his talk with the same abysmal fact that Wade Davis did: out of the 6,000 languages on earth when we were young, 3,000 are no longer being taught to children. Great stories, beautiful photos. Note: tell people mostly what you found out, not what you did, because the former is probably more [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ted.com/talks/view/id/34">Phil Borges</a> started his talk with the same abysmal fact that Wade Davis did: out of the 6,000 languages on earth when we were young, 3,000 are no longer being taught to children. Great stories, beautiful photos. Note: tell people mostly <strong>what you found out, not what you did</strong>, because the former is probably more interesting.</p>
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		<title>TED: Wade Davis on cultures at the far edge of the world</title>
		<link>http://xn--rls.viveka.id.au/ted-wade-davis-on-cultures-at-the-far-edge-of-the-world/</link>
		<comments>http://xn--rls.viveka.id.au/ted-wade-davis-on-cultures-at-the-far-edge-of-the-world/#comments</comments>
		<pubDate>Tue, 26 Feb 2008 12:42:01 +0000</pubDate>
		<dc:creator>ba</dc:creator>
				<category><![CDATA[conferences]]></category>
		<category><![CDATA[creativity]]></category>
		<category><![CDATA[place]]></category>

		<guid isPermaLink="false">http://xn--rls.viveka.id.au/2008/02/26/ted-wade-davis-on-cultures-at-the-far-edge-of-the-world/</guid>
		<description><![CDATA[Wade Davis&#8217; talk was fascinating. Note: consider ideas of creativity, place and creative place that are outside the western enlightenment tradition. Also consider the usability principle of designing for impairment; note that some users may be creating in non-standard brain states; using DMT for example.
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			<content:encoded><![CDATA[<p><a href="http://www.ted.com/talks/view/id/69">Wade Davis&#8217; talk</a> was fascinating. Note: consider ideas of creativity, place and creative place that are outside the western enlightenment tradition. Also consider the usability principle of designing for impairment; note that some users may be creating in non-standard brain states; using DMT for example.</p>
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